"We're not balancing it for PvP," Ma said. Your enemies in Earthless are largely alien forces-Ma didn't want to spoil too much of the lore at this stage, but he characterized them as a sort of "biomechanical immune system" for the galaxy, one that's reacting not with malice, but grim necessity against the human race's recent exodus.Įarthless will have turn-based combat on a grid in a similar fashion to Fire Emblem or Into the Breach, but all of your combat actions outside movement will be governed by a deck of cards you build over a run like in Slay the Spire, with both movement and actions constrained by a shared pool of energy points.Īll of those factions, though, are planned to have a variety of viable-to-overpowered decks they could build into, with Ma assuring me that Blackbird is not shying away from over-the-top, even game breaking card combos being at the player's disposal. Players will be tasked with captaining their ship to different nodes on a galaxy map in search of humanity's new home, with each one representing a potential combat encounter or narrative episode with difficult choices that could alienate your crew. And that's a feeling we really want to capture. A lot of people derive enjoyment from discovering the ways that they can break the game.
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